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Volume 1 Issue 3, January 2008
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Innovative practices in the classroom
by Dr. Philip Wong
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There
is a noticeable trend towards a pedagogy of student-centered learning
(SCL) as an innovative approach to teaching. SCL is an approach where
teachers' key focus is students, and they create opportunities for
students to actively participate and create their own learning. There
are a few misunderstandings about SCL. Many teachers believe that as
long as students are working on individual tasks, such as completing
worksheets, it would be considered as SCL. This cannot be considered
SCL. Instead, for SCL, students work as a group, collaborating,
researching, analyzing, summarizing, and presenting. Additionally, in
SCL, tasks given to students are authentic and engaging and relevant to
their lives, though it is acknowledged not all topics and subjects can
be best delivered through this approach. SCL offers opportunities for
students to develop 21st century learning skills such as problem
solving, critical thinking, and reflective thinking. Technology has
helped to advance this pedagogy as students continue to rely on the
Internet as one of their resources and use various information and
communication technology (ICT) tools for their collaborative work.
What are some approaches of SCL? One common approach is the use of
project-based learning for students. Microsoft's Partners in Learning
(PiL) has a training module on ICT integration that adopts project work
as a way of integrating technology into the curriculum. I observed one
good example of this when I visited a middle school in Hanoi, Vietnam.
The teacher had attended one of the PiL trainings and she was able to
adopt the strategy for her ninth grade class. She was teaching English
as a Second Language, and students were required to do a term project
of their choice. The students were asked to research and collaborate
with their friends to prepare and deliver a presentation to the class.
The teacher acted as a facilitator and a guide to the students'
learning.
During the presentations, all students were very engaged and there was
a lively discussion between the presenters and the audience. The
presentations were of high quality, including video clips, pictures,
animation and audio clips and narration. When interviewed, the students
mentioned that they had acquired their ICT skills on either their own
or through peers, rather than from their teacher.
Project-based learning is also one of the main strategies adopted by a
pilot school in the Microsoft Innovative Schools Program ( http://www.microsoft.com/education/innovativeschools.mspx).
The school decided that project-based learning would be their primary
pedagogical strategy. To accommodate this decision, they had to
redesign parts of the school curriculum, look at alternative assessment
modes, and analyze the organizational and technology infrastructure to
support the pedagogy.
Similarly, one school in the Singapore's Future School's project ( http://www.moe.gov.sg/futureschools/future_schs.htm) adopted a problem-based learning pedagogy for the school ( http://schools.moe.edu.sg/jurongsec/).
They are interested in creating a student centered learning environment
based on authentic problem-based learning. Problem-based learning is
another popular approach of SCL where students learn content and
processes by solving problems.
There are many opportunities for
teachers to explore SCL. They can find out more by surfing the Web for
innovative strategies which other educators have found to be successful.
Filipino teacher interacts with peers and leaders to address educational needs through technology
Warren
Ambat, an English teacher from Baguio City, was part of the Philippine
delegation to the 2007 Worldwide Innovative Teachers Forum (ITF) and
School of the Future (SOF) World Summit, events hosted by Microsoft
focusing on the future of education and how technology can address
challenges being faced by educators around the world.
"The School of the Future World Summit taught me so much. In three
days, I gained insights which would have taken me weeks to learn from
other seminars. To learn firsthand from world-class resource speakers
and innovative teachers from different parts of the world is a great
privilege," said Ambat.
Michelle Casio, Academic Programs Manager, Microsoft Philippines, said,
"With Partners in Learning, we are following through on our commitment
to enable Filipinos to achieve their full potential. With access to the
right tools, teachers are enhancing the learning experience for
students."
Ambat, one of the winners of the local Innovative Teachers Leadership
Awards 2006, was also recognized as the "Innovative Teacher of the
Year" for the Philippines during the Microsoft Regional Innovative
Teachers Conference.
"Great teaching ideas are born everyday, but without a venue for
collaboration, others are unable to use these ideas in their
communities. Innovative ideas may still be improved when others give
suggestions. This happened in the ITF, when we critiqued each others'
projects," said Ambat.
These forums complement another PiL program, the Microsoft Innovative
Teachers Network, which helps create global classrooms via a virtual
community of over 500,000 teachers from around the world. From July to
December 2007, 1,929 Filipino educators have joined this network,
allowing them to access and adopt unique learning programs developed
and implemented in other countries.
"By providing teachers like me opportunities to collaborate with other
educators from different countries, Microsoft PiL has enabled me to
better understand how learning is best achieved by students," said
Ambat. "By recognizing my efforts in integrating ICT in the classroom,
PiL has empowered me to be an educator not only to my students but also
to my colleagues."
Ambat admits that teachers from more developed countries have the
advantage when it comes to resources. He points out, however, that it
is not technology itself that transforms education, but the creative
and innovative ideas that teachers devise, "In this category, we rival
even the developed countries," he said.
Girls in Gaming
The
male-dominated world of video and computer games markets generate about
$20 billion U.S. dollars per year. Small numbers of female gamers
"shoot 'em up" with the best of them, but women working in the industry
are few in number.
Microsoft Canada supports girls in the Girls Gaming Project, created by
Partners in Learning Manitoba. "For a year, over 25 girls have been
meeting a couple of Saturdays a month to learn about the game industry
and to create their own games," explains Dr. Reyn Redekopp, the
project's educational leader in Winnipeg. "One of our aims is to be a
model project to inspire others to work with us to get more females
into the industry as game developers. To have women create games for
girls and other women should reduce the common portrayal of females in
games as victims, damsels, or sexual objects."
The girls meet two Saturdays most months during the school year as
school-based production teams. Teams from each of the five
participating schools reflect the needed skills to develop a game -
writers, illustrators, programmers, managers. All of the girls
experience working in each of the areas, but are expected to take the
lead in their strongest skill set. Teachers, as equally inexperienced
as the girls in game development, take classes with the girls.
Over 60 percent of the instructors and facilitators are female,
including Margaret Meijers, from Hobart, Australia, one of the winners
of a Microsoft World Wide Innovative Teachers Award. She expressed her
enthusiasm for the program, saying, "the motivation of both the girls
and teachers, who had been coming together in their own time on
Saturdays for several months to spend the day working and learning
something very challenging together. If only we could capture some of
the essence of this project in regular classrooms, we would see greater
passion and enthusiasm for learning from our students."
Most recently, many of the girls have been involved with a day-long
workshop on the use of Microsoft's XNA Game Express. Other tools the
girls learn in detail are GameMaker and Flash. The girls have been
invited to debut their games at the Flash in the Can Conference, North
America's largest conference devoted to Flash.
"This project reflects two specific areas important to Microsoft Canada
and Microsoft, in general," according to Jacinthe Robichaud, Director,
Partners in Learning, Microsoft Canada. "Obviously, game development is
one of them. Also, Microsoft's initiatives to get more females into the
information technology sector have been high profile for a long time."
Pat
McMahon, who teaches Technology-Robotics at Diamond Valley College in
Melbourne, Australia, wrote the following article for his school's
newsletter.
ACEL Conference, Sydney, October 2007
It
was a great experience which I will never forget, to be invited to the
ACEL (Australian Council for Education Leaders) Conference in Sydney.
To be presented a State and Territory Microsoft Innovative Teacher
Award for 2007 in front of an audience of 1500 was a great honour. The
conference was international with most of the keynote speakers from
overseas talking about education trends around the world. The overall
message that I gained from a variety of speakers and presenters was
that although Literacy and Numeracy and Standards were necessary, a
more rounded global education about our planet from teachers and
mentors, using a variety of
technologies, for the future generation was more important.
I met ten Microsoft Award teachers with expertise in areas as diverse
as claymation, video conferencing sport, primary chemistry, online
communities and PDA's.
I felt proud of all our programs at Diamond Valley College as they rate
up there with some of the best. Many features and ideas (like our Web
site with online newsletters, links and permission forms) will be
picked up by other states. Our robots were a great success and created
a lot of interest, so I donated one of the six-legged robots, which is
now apparently entertaining students in Singapore.
Thanks to Malcolm Hackett, our principal, Dr. Howard Nicholas and Dr.
Wan Ng from Latrobe University for their nomination as this enabled me
to gain this award and to travel this fantastic journey.
I am looking forward to meeting and sharing with over 200 award winning
teachers from many countries in the Asia-Pacific area, in Hanoi,
Vietnam in April 2008. Each winner will be allowed a seven minute
verbal presentation and must produce a two metre x one metre poster.
The poster display is to create a level playing field with the language
barriers and also as some countries don't have electricity and access
to computer
technologies.
To learn more about Diamond Valley and its educational programs or to contact Pat please visit: http://www.dvallcoll.vic.edu.au/index.php?section=about
Math teacher finds solution to education challenge: Taps Microsoft technology to improve method and enhance students' learning
For
Lorna L. Tumampil, an Advanced Algebra and Trigonometry teacher from
Iligan City East High School - Sta. Filomena, in the Philippines, an
ordinary day does not end with the final ring of the school bell.
She travels for almost an hour with a CPU in tow, taking two jeepney
rides and walking a kilometer from the highway to reach the Iligan City
National School of Fisheries. Here, she shares her experiences and what
she haas learned as a finalist in Microsoft Philippines' first
Innovative Teachers Leadership Awards (ITLA) 2004, an initiative under
Partners in Learning (PiL) to honor Filipino educators, and conducts
training for her fellow teachers to help them integrate technology in
their lessons. Tumampil had an accident which caused the amputation of
her right arm years ago, but she does not consider her disability as a
hindrance to carrying out these tasks.
Located at the heart of Barangay Sta. Filomena, Iligan City East High
School serves as a second home to 1,700 students. Tumampil began to
apply technology in her teaching as she realized its potential to boost
the skills of her students. She believes that teachers should learn how
to be resourceful to get the best out of students. "With technology,
the teaching process becomes easier," she said. "Once technology was
integrated into my lesson, I noticed that the students wanted to
participate and be more involved," she said.
Along with her fellow ITLA finalists and winners, Tumampil holds
training sessions in Mindanao, where she gives input on how her
co-educators can integrate technology in their classes, from surfing
the World Wide Web to creating materials for classes.
"Being part of the Microsoft Partners in Learning community has changed
my outlook as a teacher. I was able to discover my potential and at the
same time, my students'. Before PiL I only looked at their ability to
solve word problems. Now, I know that teaching mathematics is far
beyond solving for X."
"Lorna is an inspiration to everyone," said Michelle Casio, Academic
Programs Manager, Microsoft Philippines. "Her story shows us that the
future of Philippine education is bright with individuals who are
always on the lookout for ways to make teaching effective, so that
Filipino students have the chance to compete with the best around the
world."
Events
2008 Asia Pacific Innovative Teachers Forum
Microsoft's
fourth annual Innovative Teachers forum will be held April 8-10, 2008
in Hanoi, Vietnam. The event celebrates the accomplishments of more
than one hundred truly innovative teachers from approximately twenty
five countries from across the Asia Pacific region and beyond. How will
participants celebrate? Of course, there will be dinners and awards
ceremonies. Another key feature of the celebration is the opportunity
for educators to share their innovative classroom practices with
educators from around the world. Watch for more news about this event
in the June issue of Perspectives.
Resources
Microsoft Live@edu -
Need
email accounts for your students and faculty? Want dependable support
and management? Want that support and management provided by a reliable
partner? You can have this at no cost if you are a qualified
university. Learn more about how partnering with Microsoft brings you
the resources you need and adds value to your efforts to utilize ICT.
For more information about Microsoft Live@edu visit: http://get.liveatedu.com/Education/Connect/.
Microsoft OneNote-a personal learning tool
Imagine
a three ring binder for the digital age. It is OneNote. This tool draws
on everything familiar to educators and students. There are "sections,"
just like the sections in binders, and, like our notebooks, there are
"pages" in each "section." What goes on these pages and how learners
organize that material is what makes OneNote a truly powerful learning
resource. Students can use OneNote to take traditional notes
on classroom activities, projects, and readings. OneNote makes it easy
to create or add audio and video to these notes, or use the drawing
tools to create mind maps or other graphic resources. As Professor Ole
Lauridsen, Director of the Learning Styles Laboratory at Aarhus
University's School of Business, notes, deciding what kind of resources
to use to capture and process information, and retain and use this
information helps learners take ownership of their learning, no matter
what their learning style. Additionally, these digital three ring
binders make it easier for students to retain this information,
collaborate with others, and demonstrate what they have learned.
Best of all, you may already have OneNote. OneNote is integrated into
Office Enterprise 2007, Office Home and Student 2007, and the Student
Office Innovation Suite 2007 that is available through the Microsoft
Unlimited Potential program. You can find out more about OneNote at http://www.microsoft.com/education.
The Teacher's Guide to Intellectual Property Rights Education
Welcome to the World of Intellectual Property
Intellectual Property (IP) is abstract. It's difficult for individuals
to connect it to their everyday activities, and therefore it's pretty
easy to ignore. Yet, IP and the rights that protect it are in fact
real-with tangible consequences felt deeply by the myriad of people who
created it and who are part of the value chain it provides.
Intellectual Property Rights (IPR) are a cornerstone of creative
freedom. It's crucial that we understand and respect them at a personal
level meaningful to our everyday lives-particularly in a world of
digitally delivered content that is easier to access than ever before,
and where that access is often misinterpreted as a license to use.
Students interact with music, movies, software, and other digital
content every day. Are they aware that these works are protected, and
do they understand how these issues are relevant to them? The Curriculum
The IPR Education Curriculum program was developed to create awareness
of intellectual property rights, to foster a better understanding of
the rights connected with creative content, and ultimately, to instill
in students a personal respect for IPR in a way that changes their
behaviors and perceptions about digitally delivered content.
This program, sponsored by Microsoft, offers a comprehensive set of
cross-curricular classroom activities designed for grades 8-10 (but
easily adaptable for use in grades 6-12) and organized into thematic
units. The units provide a variety of ways to engage students in this
learning experience and span the following subject areas: Civics,
Computer Science, Debate, Economics, Fine Arts, Government, Journalism,
Language Arts, Technology, and Video Production. Read more about the curriculum units and register to download them for free. (You can also find this information at: http://www.ipreducation.com)
Sign up for the field test
We're seeking educators of 8th- to 10th-grade students to participate
in a Field Test of this brand-new curriculum from mid-January through
March of 2008.
Announcements
Ministry of Education Malaysia and Microsoft Launch Generasi-M
In December 2007, the Ministry of Education and Microsoft Malaysia announced their joint collaboration to deploy 'Generasi M',
a student-focused program designed to address the needs of Malaysian
students and provide a platform for them to play a larger role in
enhancing the learning environment in schools. The Generasi M program is part of the Partners in Learning initiative signed between both parties since 2004.
Generasi M stands for a number of aspirations in Bahasa Malaysia: mudah (easy), maju (progressive), maklumat (information), mudah alih (mobile), maya (virtual), maklum balas (interactive), multimedia (multimedia) and modular (modular).
Officiating the launch ceremony at Sekolah Kebangsaan Taman Megah
today, Deputy Minister of Education, Dato' Hon Choon Kim, said the Generasi M initiative
complements the education ministry's mission to develop an education
system of world-class quality which will realize the full potential of
the individual and fulfill the aspirations of the Malaysian nation.
"The core challenge posed to educators the world over, and certainly
also to the thousands of educators in Malaysia, is to continue
producing the necessary human capital that will enable our nation to
compete at a global level. To achieve this, traditional teaching and
learning methods need to be supplemented, and to a large degree
supported by an ICT framework that will enable us to experience the
classroom of tomorrow, today. We are deeply encouraged by the continued
commitment of Microsoft to help us improve teaching and learning
outcomes in Malaysia, which is evident in the latest addition of the Generasi M program," Dato' Hon stated.
The core programs under Generasi M are:
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The provision of robotic studio development tools for use by schools
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A digital readiness curriculum, ranging from basic ICT literacy to setting up student help desks to assist schools in managing their ICT infrastructure
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Student Technology Enabler Pilot, to drive ICT utilisation among younger students and those from rural schools
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Board of the Future,
comprising a collection of primary and secondary school students who
will come together to work with educators in enhancing student
programmes in schools in the coming years
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Live@edu -
the provision of personalised online IDs for Malaysian school students,
to be hosted on the Microsoft LIVE Hotmail web infrastructure,
equipping 5 million Malaysian students with 5GB of email account,
blogs, instant messaging, online storage space and numerous Internet
tools
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The Student Ambassador Programme,
which will provide Malaysian students with the opportunity to
experience, to share and to impart insights with peers around the
world, through experiential home-stay programs
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Speaking
on behalf of Microsoft Corp, Orlando Ayala, Senior Vice President,
Unlimited Potential Group, said that Microsoft strongly advocates the
need for collaboration between the private sector and education
agencies in engagements with educators all over the world. "Our
flagship education initiative called Partners in Learning (PiL)
supports the dual commitment by Microsoft to advance the quality of
education and provide alternative channels for economic progress. By
building partnerships with governments and schools around the globe,
PiL works to integrate technology into daily teaching, learning, and
research. To date, nearly 3.5 million educators in more than 100
countries have been trained through the PiL curriculum, and more than
80 million students have been reached worldwide," he said.
In Malaysia, initiatives under the PiL program have reached more than
150,000 teachers and 5 million students in recent years. Over the last
five years, up to RM10 million has been invested to help improve
teaching and learning outcomes in Malaysia, through initiatives such as
the Student ICT Helpdesk Program, Project-Based Learning, and Peer
Coaching programs, among others.
"We strongly believe Generasi M
will provide a fresh approach to meeting the challenges of education
today, through enhancing communication and collaboration amongst
student, and driving deeper dialogue between students and educators,"
Ayala added.
For further details, please contact Mahasrin Abd Ghani (mahasag@microsoft.com) or Shirley Leong (shirleyj@microsoft.com).
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